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  07-January-2012 
The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.



 
 12 - GIB Research Browse Website open in new window
   
  07-January-2012 
Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.



 
   
  07-January-2012 
A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.



 
   
  07-January-2012 
Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.



 
   
  07-January-2012 
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.



 
   
  07-January-2012 
IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.



 
   
  07-January-2012 
Information about some research on Computer Games and Artificial Intelligence in academia.



 
   
  07-January-2012 
Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.



 
 19 - Logistello Browse Website open in new window
   
  07-January-2012 
Othello program written by Michael Buro. Publications, game records.



 
   
  07-January-2012 
Review of research and implementations in Backgammon, Othello, soccer, and other games.


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